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Software and Games : GSP : Children's Fun & Learning : Ages 9-11
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Avanquest Software
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Avanquest Software
Become a Human Body Explorer is an interesting CD-ROM full of information about the human body. It's aimed at children aged 6-10 years old, but would be best suited to older end of this age range.Seemore Skinless, the helpful skeleton, guides the children through a wide range of games, quizzes and experiments. Children can play four fun interactive games, which involve, for example, collecting body parts by answering questions and learning about the body and choosing how Seemore should spend his day. There is an excellent search feature so that children can access information screens on a very wide range of topics. (Parents of younger children may want to supervise children's use of this, as there is information about reproduction and how our bodies change.) Children also have the opportunity to create their own Secret File, which contains information about themselves and can become a scrapbook of facts.
So once children have visited the information screens, played the games, answered brainteaser questions and found out amazing facts, they will have discovered all they need to know about the human body.
Become a Human Body Explorer would be a good buy for parents or teachers of children aged 8-11 years old. It encourages children to explore and find out about the human body in a fun and interesting way. --Amanda York
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Avanquest Software
102 games to help children write and calculate! Contains an extensive assortment of games that will encourage children to practice counting, calculating, reading, spelling, thinking, memorising, matching and creating. Ages 5 to7. Windows 95/98. -
Avanquest Software
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Avanquest Software
Armchair adventurers relax. With the Become a World Explorer CD-ROM children can obey the call of the wild and see the world without leaving the comfort of their home. Once loaded, it's possible to whizz around the world in almost 80 ways with this fun and feature-packed CD-ROM learning adventure. As soon as you've filled in the virtual passport, you're off. The first stop on any interactive globe-trotting adventure is Sam's bedroom--it's perfect for click-happy kids with animations that come to life when you hit the objects scattered around.For beginner backpackers, a talking train gives a guided tour of how to find your way around the world, and what a choice there is. You'll find video clips, an interactive index, a country finder with each nation's flag and a wide range of fun games that test skills such as general knowledge and compass directions. A ringing phone launches more adventurous travellers straight into the globetrotting game that displays the strongest aspects of the software. Clues based on geographical sights and sounds lead players on an interactive journey around the world. Along the way, the players' knowledge of capitals, continents and customs are tested in a totally involving way with three difficulty levels encouraging repeat visits.
The beautifully detailed animated maps with pop-up info boxes and sticker book links are an impressive feature, as are the virtual postcards. And although the amount of features may mean younger players require some initial help, this superb software combines learning with plenty of fun and will ensure numerous repeat visits. --Martin Oliver
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Avanquest Software
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Avanquest Software
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Avanquest Software
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Avanquest Software
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Avanquest Software
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Avanquest Software
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Avanquest Software
Travel has never been more popular. Yet no matter how many footloose gap-year students stream to the corners of the globe, armchair travel probably remains almost as popular. Dorling Kindersley's 3D World Atlas is a new CD-ROM package firmly in the armchair bracket, giving in-depth coverage of every country in the world--from maps, through demographic statistics to information on geographical phenomena. Why move from the sofa when you can (virtually) experience the world in your living room?3D World Atlas includes the range of features you would expect from a printed atlas and more. The general world maps are set to an optimal scale, allowing different levels of focus, and there are also the physical maps to view. However, the most striking aspect of this package is its unusual features, particularly those that come from space.
The two satellite image-projections of the earth are revealing. First comes the ordinary view of the earth's physical features from the heavens--yes, you really can pick out the Great Wall of China--and then an image of the earth by night, showing all the lights around the world: it's a sparkly and revealing picture of the spread of economic development across the planet. Add to this brilliant photography of deserts, mountains and jungles in the bio-climate zones and the package transcends the limitations of traditional atlases. --Toby Green
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Avanquest Software
The New Way Things Work is a CD-ROM packed full of information about machines and the scientific principles behind them. Children can learn all about the latest technology and take a look back in history to find out how things work.Children will enjoy, for example, navigating their way around the warehouse or choosing from the A-z of machines to extend their understanding of how things work and discover the science behind some great inventions. They can look at information screens with excellent text, diagrams, animation and video clips. They can also find out about some of the great inventors who created these amazing machines. There is a useful progress tracker to show children which screens they have visited and which screens are left for them to look at.
Children can also use their new-found knowledge to face the challenge of the science test and try to win a master, an expert or a genius certificate. Children can look back at information screens or take a look at the research answers if they are struggling.
The New Way Things Work would be a good buy for inquisitive children of 8 years and over who love to know how things work. It's particularly useful for helping children who are struggling with homework or doing a project, as it covers a huge range of scientific principles. --Amanda York
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Avanquest Software
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Avanquest Software
Woody has been abducted by toy collector Al McWhiggin and his Toy Story pals are off to rescue him. In Toy Story 2--part of the Disney Hotshots series--the toys are camouflaged as traffic cones and you have to guide them across the road to find their kidnapped friend.Using the arrow keys on your keyboard you can quickly move the cones to the left and right as they make their way across the busy road. The fate of the likes of Mr Potato Head, Slinky Dog and Rex are literally in your hands as big lorries, racing fire engines and cars hurtle towards you.
As the Cone Chaos game gets progressively harder, the traffic speeds up. If it gets too tense, you can always take cover at a manhole. Overall this is a quick-paced game which is easy to learn and entertaining to play.
In the second game in this title, Toy Shelf Showdown, you help Buzz take on and defeat the evil Emperor Zurg. The task is to assemble a rocket ship while avoiding hostile robots and lots of bouncing balls. This is an action-packed game with lots of different twists and turns. Buzz can stun the robots with lasers and if you run out of shots, you have to find a battery for recharging.
Both animated games are introduced by Buzz and Woody and there are good clear instructions with the title on how to play and where to get help. This is your chance, as Buzz says, to go to "interactivity and beyond." --Justin Hunt
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Avanquest Software
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GSP
Zoombinis Maths Journey features uncommonly fun reasoning games that require serious problem solving and maths work. Adored by educators and parents alike, this CD-ROM challenges children to employ such basic fundamentals of mathematical thinking as organising information, reasoning of evidence, finding and making patterns, and systematic testing of hypotheses--all the time keeping children thoroughly entertained throughout.Not too long ago, Zoombinis enjoyed the good life. Though they all looked slightly different--different eyes, noses, hair, feet--such differences meant nothing to the Zoombinis. And so they lived happily on Zoombini Isle, making small, useful products that were prized the world over.
So begins this unsuspectingly addictive CD-ROM, yet the perils that face this cheerful society are not as fearsome as the amount of time you'll potentially spend on this pursuit. Beware the chubby, chattering Zoombinis if you don't want to get hooked to your computer for at least 90 minutes a session.
The journey follows four puzzle-filled trails, each exploring related mathematical ideas. The fundamental data and variables for all this work are the variations in the Zoombinis' features. Their "feet", for example, can be shoes, skates, whirligigs, or coiled springs (the sound effects for these items are particularly great), while their "eyes" may be heavily lidded, enhanced by eyeglasses, blocked by dark shades, or limited to just a single eyeball. Sorting and arranging these variables in order to solve puzzles requires concentrated effort from the players and the game rewards them well with inventive scenarios that evolve in fabulously curious ways as skills are gained. This may not sound like much, but when Arno the Pizza-eating Tree Troll, who has been yammering for the perfectly topped pizza his entire lifetime, suddenly demands a perfectly topped ice cream sundae, too, it is a staggering, giddy surprise.
The product is full of so many little joys, it's hard to demand improvements. Still, it'd be a great thing if version 2 would feature something other than the monotonous, ping-ping-ping soundtrack that's featured here. But that's minor. In the end, the creators' promise that this CD-ROM will "encourage kids to develop a lifetime habit of associating fun with learning" is spot on. (Ages 9 and up) --Jean Lenihan, Amazon.com
Amazon.co.uk Review Zoombinis are little blue guys and gals that inhabit a kingdom reminiscent of JRR Tolkien's Middle Earth, and ingeniously teach maths principals using puzzles instead of numbers. In the Zoombinis Mountain Rescue CD-ROM a group Zoombinis gets trapped in a cave, and it's up to players to organise a search party that can withstand the logical travails of a journey through this perilous and quirky terrain. There are nine "obstacles" along the rescue route. Players cross a bridge of turtles by sorting Zoombini search-party members by nose colour, hairstyle or other characteristics. Deducing (again based on features) which Zoombini can snowboard down which path furthers the mission as well. The search party is held up briefly in a cafeteria where it must use logic to wait on Norfs who drop oblique hints about what they want, or don't want to order. Each game will stretch your child's ability to use forethought and analysis to assess a situation. Even the easiest of the three levels is designed to be challenging, so be prepared to help out along this creative and strenuous path.
The genius of this Windows-only program is that it turns sophisticated mathematical concepts into engrossing activities. We played a game called "Boolie Boggle" endlessly--Boolies either smile or frown, and in this game, the object is to change frowns into smiles by bumping Boolies with pinballs. Pretty easy until you start getting chains of Boolies and chains of pinballs. Soon your mind is throbbing as you try to figure out what a sequence of three pinballs will do to two frowning Boolies. "Binary addition" sounds pretty intimidating, but that's exactly what "Boolie Boggle" is teaching. "Algebraic thinking" and "information-age maths" are among the other things this program teaches--mercifully, it manages it with little creatures and 3-D mazes instead of formulas and numbers.
As this journey unfolds, members of the search party drop off due to mismatched noses, wrong path choices and other errors. Fortunately, there is a practice mode where kids can play the games without sacrificing their Zoombini friends. Puzzles change elements, so there's no way to "learn" a level then repeat it by rote. There is also a very thorough parents' guide, which is helpful for parents who have, err, forgotten about binary numbers. Zoombinis Mountain Rescue is a gentle, yet challenging program that will probably even work its subtle magic on maths-phobes. --Anne Erickson
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Avanquest Software
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Avanquest Software
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Avanquest Software
Don't let the title Beauty or the Beast fool you--this is a point-and-click adventure game, for children aged 7-11 years, based on the original fairy tale of the handsome prince trapped in the body of a beast by a wizard's spell and the girl whose love frees him. The "or" in the title refers to the game's most original twist, that you can play either as Beauty or the Beast and depending on which character you choose, enjoy an entirely different game, wrapped around the same plot line.The game follows the classic format of the point-and-click adventure. You guide your chosen character round the castle using the mouse, gathering objects such as keys and parchment maps that appear useful (these are popped into your inventory at the top of the screen) and using them to solve puzzles. These are a good mix. Some require dexterity with the mouse (dragging pesky bats off the bucket in the well so it descends properly) while others require problem-solving skills (deciphering the clues on a parchment or finding the right key). You can save the game at any time, get help by clicking on your guide, Horace Finefeather the owl, and review your progress by checking on the map of the castle.
Hardened puzzle-game players at the upper end of the target age group may find all this a bit easy, but younger children (or those less addicted to console games) will love it. The graphics are great, the animations very effective and the video-style introductory sequences a reminder of when companies really cared about producing quality multimedia. --Rob Beattie





















