Software and Games : GSP : Lifestyle & Hobbies

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Software and Games : GSP : Lifestyle & Hobbies

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  • Zoombinis Triple Pack

    Avanquest Software

    Zoombinis Triple Pack
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  • Cluefinders Year 3 Adventures (Ages 7-8)

    Avanquest Software

    Cluefinders Year 3 Adventures (Ages 7-8)
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  • The Ultimate Human Body 3.0 (PC)

    Avanquest Software

    The Ultimate Human Body 3.0 (PC)
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  • BBC Balamory

    Avanquest Software

    BBC Balamory
    What's the story in Balamory? Invite your kids to join Miss Hooly, Pocket & Sweet, PC Plum, Archie, Spencer and Edie Mcredie in virtual Balamory and they will learn as they play. Based on the popular BBC TV children's programme, the BBC Balamory CD-ROM opens with the colourful introductory song viewers know so well. Children are then presented with a variety of games to test basic pre-school and early years skills.

    For younger children (3-4 years) the favourite will no doubt be Josie Jump's Hide and Seek game, where they must find Josie in a field of people, then click on her to make her jump. Equally rewarding for the smallest players is Spencer's Colour Challenge, where youngsters use basic mouse skills and number recognition to match colours with areas of the drawing--a kind of virtual colour by numbers.

    All players will love Edie's Delivery Dilemma, which involves Pac-Man-like gameplay as youngsters work against the clock, using the arrow keys to direct Edie's bus around the town and picking up fruit dropped by the delivery van so that Pocket & Sweet can sell it in their shop. PC Plum Investigates asks children to sort through the evidence that is all mixed up on the policeman's desk, so he can sort out his cases--tasks such as "click on the things that are the same colour as the sea" make this game accessible to most players.

    Slightly older children, (4-6 years) might like to try Archie's Word Wonder, where they must fill in the missing letters on words so that Archie's Word Machine can produce words for Miss Hooly's stories. The only criticism here is that words are sounded out by name only, and not phonetically, but otherwise this is a fun, testing game. Children of school age will also enjoy Pocket & Sweet's Shopping Spree--a fun shopping game that involves helping Penny and Susie put together all their orders, then adding up the cost at the end. If players tire at any point, they can take a break with one of six Miss Hooly stories.

    The production quality is superb: colours are bright and images crisp and the clips from the show run perfectly. Each game is introduced and narrated by the corresponding character from the show, with original voiceovers, and the games are fun, educational and pitched perfectly at the target age-range. There are three difficulty levels for each task, to avoid frustration and aid development. Help is on offer on every screen, and children as young as three or four years old, who possess basic mouse skills, will be able to play the easier games unaided, and the others with assistance. Instructions are read out and printed on-screen, so children can follow as they listen, thus developing valuable reading skills. Great thought has obviously gone into matching characters with tasks, and the variety of games played and skills tested makes this a fantastic all-round package. --Lucie Naylor

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  • Become A Human Body Explorer

    Avanquest Software

    Become A Human Body Explorer
    Become a Human Body Explorer is an interesting CD-ROM full of information about the human body. It's aimed at children aged 6-10 years old, but would be best suited to older end of this age range.

    Seemore Skinless, the helpful skeleton, guides the children through a wide range of games, quizzes and experiments. Children can play four fun interactive games, which involve, for example, collecting body parts by answering questions and learning about the body and choosing how Seemore should spend his day. There is an excellent search feature so that children can access information screens on a very wide range of topics. (Parents of younger children may want to supervise children's use of this, as there is information about reproduction and how our bodies change.) Children also have the opportunity to create their own Secret File, which contains information about themselves and can become a scrapbook of facts.

    So once children have visited the information screens, played the games, answered brainteaser questions and found out amazing facts, they will have discovered all they need to know about the human body.

    Become a Human Body Explorer would be a good buy for parents or teachers of children aged 8-11 years old. It encourages children to explore and find out about the human body in a fun and interesting way. --Amanda York

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  • Cluefinders Year 6 Adventures (Ages 10-11)

    Avanquest Software

    Cluefinders Year 6 Adventures (Ages 10-11)
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  • I Love Maths!

    Avanquest Software

    I Love Maths!
    Explore the ancient civilisations of Greece, Atlantis, Egypt and the Aztecs, all while building and reinforcing essential maths skills through fun and challenging games in I Love Maths!. A couple of kids named Gretchen and Wilbur have travelled back in time and are causing trouble. By using their knowledge of maths, kids can reinforce what they've learned in school and foil the dastardly duo's plot to terrorise the ancient world.

    Players can choose from three games: "Save the World", "Free Travel" and "Challenge". In "Save the World", kids visit each civilisation while bending their brains with multilevel, mind-boggling maths games. In Greece, they can free the country's greatest athletes by playing the Measurement Olympics; although tricky at first, this activity is a great way to learn to recognise types of measurements. Players take the Time Machine to Atlantis to help Ratty the plumber fix broken water pipes (and restore the city) by practising fractions. There is even trouble with paradise--birds of paradise, that is. The Aztecs need kids' geometry skills to free their beautiful birds of paradise that are locked inside the temple.

    The "Free Travel" mode allows players to explore the civilisation of their choice for unstructured play, and the Challenge area includes a multitude of multilevel maths practice questions that test a child's understanding of angles, area, length, money, perimeter, quadrilaterals, symmetry and more.

    I Love Maths! covers more than 250 maths topics and contains 3,000 maths problems and 2 million arithmetic questions. Do the maths and you will discover that this software is a great value. It also scores high on the replay factor, so you are sure to get your money's worth. And the more than 6,000 helpful pop-ups make this program excellent for independent play. Parents and teachers can easily track a child's progress, making this software ideal for use at home, in-home schooling or in schools. An "intelligent tracking system" self-adjusts to individual maths abilities by topic, although the levels on any of the games can be changed manually. (Ages 7 to 11) --Tina Velgos

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  • Cluefinders Year 4 Adventures (Ages 8-9)

    Avanquest Software

    Cluefinders Year 4 Adventures (Ages 8-9)
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  • Letts KS2 Maths Interactive Revision Guide (Ages 7-11) (PC)

    Avanquest Software

    Letts KS2 Maths Interactive Revision Guide (Ages 7-11) (PC)
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  • Favourites: Pingu - A Barrel of Fun!

    Avanquest Software

    Favourites: Pingu - A Barrel of Fun!
    Once again, the BBC has produced a superlative software package for youngsters aged between three and six years old.

    Though this is a fairly large age gap to bridge, the content on Pingu: A Barrel of Fun achieves it effortlessly. For the younger end of the age group, there are shape-sorting, number- and letter-matching, sound- and colour-recognition puzzles to crack. For five- and six-year-olds, the "hard" rather than "easy" skill option will give plenty to amuse. For example, in the easy letter game, players must choose the initial letter of a given everyday object, whereas in the hard version, players must spell the whole word. (Hover over the letter and you get the name of the sound; once you've placed it, the voice-over tells you the name of the letter--an extremely sound educational approach.)

    The sound game, a real highlight of the package, is an aural pelmonism, where players must match sounds to make the symbols disappear. In the harder version, the organ grinder plays a tune and players must match the sounds in the correct order. Though most sounds are everyday (telephone, cow, pig) there are some more exotic sounds (lion) that children may not recognise, but they can match them to the pictures shown.

    For older players, there is a selection of five games to choose from, each with an easy, medium and hard skill option. In "Ice Flow", you must get Pingu across the water without wetting him so he can deliver birthday presents: a kind of basic Pingu Frogger! "Snow Maze" is reminiscent of a simple Pac-Man, but the added bonus is picking objects up along the way that you can build up into your own original picture at the end. "Fish Tennis" is bordering on the surreal--a kind of elementary tennis reminiscent of the original Atari game, but with Penguins not paddles and fish not balls! "Building Blocks" sets players a puzzle not unlike those in the Krypton Factor--matching shapes together to build up an overall object within a template. In the easy version, each shape is cut into three pieces; in the medium version it is four or five pieces and in the harder one, seven or eight. The only let-down to the game section is "Music Time", a recording synthesiser which allows you to play nursery rhyme tunes, sing along or record your own composition. Though the idea is great, the mouse dexterity required to make it work effectively is probably beyond the target age group, and the resulting sound quality on a home PC is poor.

    That said, this is a minor blip in an otherwise fantastic package. It is easy to load, has great graphics that perfectly reproduce the TV programme, and while younger players may require supervision and help, they will still enjoy their favourite character, even if mastering the finer points of the package is beyond them. Whether your child is a fan of Pingu or not, there is plenty for him or her to get their teeth into. From early learning to elementary gaming skills, Pingu: A Barrel of Fun will definitely last the three years of the target age range and players will continue learning all the time. And, once your children has turned six, a simple and effective Uninstall option means your hard drive won't be clogged up forever. --Lucie Naylor

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  • DK Learning Ladder Triple Pack - Preschool to Yr 3 2005 (PC)

    Avanquest Software

    DK Learning Ladder Triple Pack - Preschool to Yr 3 2005 (PC)
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  • Become A World Explorer

    Avanquest Software

    Become A World Explorer
    Armchair adventurers relax. With the Become a World Explorer CD-ROM children can obey the call of the wild and see the world without leaving the comfort of their home. Once loaded, it's possible to whizz around the world in almost 80 ways with this fun and feature-packed CD-ROM learning adventure. As soon as you've filled in the virtual passport, you're off. The first stop on any interactive globe-trotting adventure is Sam's bedroom--it's perfect for click-happy kids with animations that come to life when you hit the objects scattered around.

    For beginner backpackers, a talking train gives a guided tour of how to find your way around the world, and what a choice there is. You'll find video clips, an interactive index, a country finder with each nation's flag and a wide range of fun games that test skills such as general knowledge and compass directions. A ringing phone launches more adventurous travellers straight into the globetrotting game that displays the strongest aspects of the software. Clues based on geographical sights and sounds lead players on an interactive journey around the world. Along the way, the players' knowledge of capitals, continents and customs are tested in a totally involving way with three difficulty levels encouraging repeat visits.

    The beautifully detailed animated maps with pop-up info boxes and sticker book links are an impressive feature, as are the virtual postcards. And although the amount of features may mean younger players require some initial help, this superb software combines learning with plenty of fun and will ensure numerous repeat visits. --Martin Oliver

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  • Learn to Use Excel 2007 (PC)

    Avanquest Software

    Learn to Use Excel 2007 (PC)
    More Information Buy Now
     
  • Letts KS2 English Interactive Revision Guide (Ages 7-11) (PC)

    Avanquest Software

    Letts KS2 English Interactive Revision Guide (Ages 7-11) (PC)
    More Information Buy Now
     
  • All In One Driving Test (PC DVD)

    Avanquest Software

    All In One Driving Test (PC DVD)
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  • Cluefinders Year 5 Adventures (Ages 9-10)

    Avanquest Software

    Cluefinders Year 5 Adventures (Ages 9-10)
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  • Learn to Use Powerpoint 2007 (PC)

    Avanquest Software

    Learn to Use Powerpoint 2007 (PC)
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  • Favourites Tweenies Ready to Play

    Avanquest Software

    Favourites Tweenies Ready to Play
    Hey, hey, are you ready to play? It's time to come and play with the Tweenies software. Jake, Milo, Bella and Fizz are all waiting to improve your little one's writing, art, reading and listening skills, as well as develop early gaming talents.

    Tick, Tock, Tweenie Clock, Where Will It Stop?
    Immerse your youngster in the colourful and familiar Tweenies world, brilliantly represented in sound and graphics on your PC. Everyone will love "Messy Time", with the three different print and play games, as well as instructions on how to make finger puppets, masks, badges and spinners. Then there's "Doodles Mail"--write to the Tweenies via Doodles, receive a reply, and see little faces light up. Watch favourite characters during "Telly Time", and join in the action songs in "Song Time". "News Time" will test pre-school general knowledge and Tweenies trivia, while "Playtime" encourages early gaming skills with "Catch", "Flying Rocket" (an arcade-style game) and "Snap". Then, if you're sitting comfortably, there's the old faithful, "Story Time".

    Clear, colourful and easy to use, the Tweenies software will appeal greatly to children from the age of three, but there's plenty to keep the five- and six-year-olds happy as well. Language development, numeracy, creativity, elementary computer skills and good old-fashioned fun are all encouraged, and the whole package is designed to support Key Stage 1 in English, Art, Maths and Information Technology. Whether you select your own activities, or let the Tweenie Clock pick at random, child appeal is absolutely guaranteed. Though simple in principle, all the games and learning activities have the repetitive quality toddlers love and thrive on. This is every bit as good as the TV show with one major advantage--it lasts much longer. --Lucie Naylor

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  • Play and Learn: Science Experiments

    Avanquest Software

    Play and Learn: Science Experiments
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  • Learn to Use Word 2007 (PC)

    Avanquest Software

    Learn to Use Word 2007 (PC)
    More Information Buy Now
     
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