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Software and Games : GSP : Education : Key Stages : Key Stage 1 (Ages 5-7)
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Avanquest Software
Explore the ancient civilisations of Greece, Atlantis, Egypt and the Aztecs, all while building and reinforcing essential maths skills through fun and challenging games in I Love Maths!. A couple of kids named Gretchen and Wilbur have travelled back in time and are causing trouble. By using their knowledge of maths, kids can reinforce what they've learned in school and foil the dastardly duo's plot to terrorise the ancient world.Players can choose from three games: "Save the World", "Free Travel" and "Challenge". In "Save the World", kids visit each civilisation while bending their brains with multilevel, mind-boggling maths games. In Greece, they can free the country's greatest athletes by playing the Measurement Olympics; although tricky at first, this activity is a great way to learn to recognise types of measurements. Players take the Time Machine to Atlantis to help Ratty the plumber fix broken water pipes (and restore the city) by practising fractions. There is even trouble with paradise--birds of paradise, that is. The Aztecs need kids' geometry skills to free their beautiful birds of paradise that are locked inside the temple.
The "Free Travel" mode allows players to explore the civilisation of their choice for unstructured play, and the Challenge area includes a multitude of multilevel maths practice questions that test a child's understanding of angles, area, length, money, perimeter, quadrilaterals, symmetry and more.
I Love Maths! covers more than 250 maths topics and contains 3,000 maths problems and 2 million arithmetic questions. Do the maths and you will discover that this software is a great value. It also scores high on the replay factor, so you are sure to get your money's worth. And the more than 6,000 helpful pop-ups make this program excellent for independent play. Parents and teachers can easily track a child's progress, making this software ideal for use at home, in-home schooling or in schools. An "intelligent tracking system" self-adjusts to individual maths abilities by topic, although the levels on any of the games can be changed manually. (Ages 7 to 11) --Tina Velgos
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Avanquest Software
Become a Human Body Explorer is an interesting CD-ROM full of information about the human body. It's aimed at children aged 6-10 years old, but would be best suited to older end of this age range.Seemore Skinless, the helpful skeleton, guides the children through a wide range of games, quizzes and experiments. Children can play four fun interactive games, which involve, for example, collecting body parts by answering questions and learning about the body and choosing how Seemore should spend his day. There is an excellent search feature so that children can access information screens on a very wide range of topics. (Parents of younger children may want to supervise children's use of this, as there is information about reproduction and how our bodies change.) Children also have the opportunity to create their own Secret File, which contains information about themselves and can become a scrapbook of facts.
So once children have visited the information screens, played the games, answered brainteaser questions and found out amazing facts, they will have discovered all they need to know about the human body.
Become a Human Body Explorer would be a good buy for parents or teachers of children aged 8-11 years old. It encourages children to explore and find out about the human body in a fun and interesting way. --Amanda York
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Avanquest Software
Armchair adventurers relax. With the Become a World Explorer CD-ROM children can obey the call of the wild and see the world without leaving the comfort of their home. Once loaded, it's possible to whizz around the world in almost 80 ways with this fun and feature-packed CD-ROM learning adventure. As soon as you've filled in the virtual passport, you're off. The first stop on any interactive globe-trotting adventure is Sam's bedroom--it's perfect for click-happy kids with animations that come to life when you hit the objects scattered around.For beginner backpackers, a talking train gives a guided tour of how to find your way around the world, and what a choice there is. You'll find video clips, an interactive index, a country finder with each nation's flag and a wide range of fun games that test skills such as general knowledge and compass directions. A ringing phone launches more adventurous travellers straight into the globetrotting game that displays the strongest aspects of the software. Clues based on geographical sights and sounds lead players on an interactive journey around the world. Along the way, the players' knowledge of capitals, continents and customs are tested in a totally involving way with three difficulty levels encouraging repeat visits.
The beautifully detailed animated maps with pop-up info boxes and sticker book links are an impressive feature, as are the virtual postcards. And although the amount of features may mean younger players require some initial help, this superb software combines learning with plenty of fun and will ensure numerous repeat visits. --Martin Oliver
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Avanquest Software
Learning Ladder Years 1 and 2 is an extremely good CD-ROM aimed at children aged 5-7. It presents a huge number of activities that would help to support the school curriculum.Children can navigate their way around the playroom, which will develop their confidence with the mouse. Children will enjoy making things move on the screen. There is also a range of fun activities, such as painting and copying the tune.
The program also helps to consolidate and reinforce what children are learning in literacy, numeracy and science at school. There are games involving identifying sounds, making words, addition, subtraction, multiplication and division and much more. Children are rewarded with stickers as they complete activities correctly, which they will love collecting and putting in their own sticker book. --Amanda York
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Avanquest Software
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Avanquest Software
DK Interactive's I Love Spelling is a souped-up spelling lesson loaded with characters, humour and more than 5,000 words ranging in difficulty from "here" to "Kalahari". A game-show host with a skewed toupee leads kids to one of four planets: On "Aquatica", intrepid spellers hear a word, then chase and burst bubbles containing the letters that spell the word, all while a gangster fish named the Codfather eggs them on; "Amphibia" is a pond-like planet where kids guess the mystery word by choosing the correct letters with the help of a bluesy frog--picture a game of Hangman with swampy ambience. On "Anagrama" kids turn scrambled letters into words by dropping placard-bearing bunnies down the correct hole, while planet "Arachnia" hosts a spidery spelling bee in which kids hear a word, then spell it out.Two more games help kids recognise misspelled words and choose the correct spelling. In "Word Attack", players must quickly click on the correctly spelled word from misspellings that hurtle toward them onscreen. Kids can easily ace the activity by clicking frantically until they randomly land on the correct spelling, so don't be too impressed if your child is a high scorer here.
Three levels, customisable word lists and places to peek at scores and misspelled words make this program parent friendly; a two-player function is another nice feature. Our biggest complaint: that this program lacks "the big goal"--the only rewards here are points, a weak "bonus round" and the ubiquitous printable certificate. A final compliment: puns and word play in the script reinforce the potential for fun in words and letters. (Ages 7-11) --Anne Erickson
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Avanquest Software
Bear and Penguin's Big Reading Adventure is another excellent program developed by Dorling Kindersley. It is aimed at children aged 5-7 years old and helps to develop a wide range of literacy skills through four fun games.There are very clear instructions and each game is initially demonstrated, so children will quickly be able to develop confidence and independence. The games, which can be played at three different levels, have been carefully developed to practice the skills that children are learning as part of the literacy hour in school; for example, spelling words by choosing the missing sounds and putting words in the correct order to create a sentence. There are also two storybooks that children can choose to read together or alone. If children want a break from the games there is also an excellent printing section where children can make their own stationary and create lists, cards, writing paper and signs. This is a brilliant way to encourage children to write for a range of different purposes.
As children play the games they collect snowflakes and they are then rewarded with a sticker for their sticker album. When all the stickers have been collected they can print out a certificate and listen to the reward song.
There is an excellent guide for parents that discusses the skills the games are developing. The child profile shows parents how many times children have played each game and at what level and also suggests follow-on worksheets that can be printed out and used with children.
Bear and Penguin's Big Reading Adventure would be an excellent buy for parents or teachers to use with children aged 5-7 years. --Amanda York
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Avanquest Software
Bear and Penguin's Big Maths Adventure is a fun and easy-to-use program designed to develop young children's addition and subtraction skills. This program would be excellent to use with 5-7 year olds.There are five different games to choose from, all of them clearly explained so that children can develop their independence when using the computer. The games, which can be played at three different levels, have been carefully developed to practice the skills that children are learning as part of the numeracy hour in school. It is advised that the games are played in the numbered order so that there is a progression of skills development. The maths adventure involves, for example, filling in the missing numbers on the maths machine and painting a picture by answering addition and subtraction sums. After playing all of the games children are allowed to play the Super game which helps to consolidate the skills that they have been learning with mental arithmetic against the clock. Some more able children may find the maths a little easy, but for most children this would be an excellent way of developing and consolidating addition and subtraction to 20.
There is an excellent guide for parents which discusses the skills the games focus on. A range of very good worksheets can be printed out and used with children to consolidate the maths that they have been doing.
If children fancy a break from maths, there is also an excellent printing section where children can make their own stationary and create door signs, birthday cards, letterheads and invitations. This is a brilliant way to encourage children to write for a range of different purposes.
Bear and Penguin's Big Maths Adventure is another excellent Dorling Kindersley program and would be an excellent buy for parents or teachers to use with children aged 5-7 years. --Amanda York
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Avanquest Software
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Avanquest Software
Become a Science Explorer is another excellent CD-ROM from Dorling Kindersley aimed at children aged 6-10 years old. Children will love the challenge of going on a mission and trying to become a Science Explorer.Fizz, the helpful ball of energy, guides children around the different environments where children can carry out activities, answer questions or look at information screens. The graphics are excellent and there is a wealth of scientific information for children to find out in a variety of interesting ways. Children's learning is also cleverly extended when they're given further explanations once they have answered a question.
Children are rewarded with prizes, badges, stickers, rosettes, medals and the ultimate prize of becoming a Science Explorer. They can use their Science Workbook to make scientific observations, answer questions and collect stickers--guaranteed to turn any child into a budding scientist.
There is a range of science experiments that can be printed out and undertaken. These would be ideal for parents to go through with younger children using the comprehensive parents' guide. There are also some very good worksheets, which would help to consolidate children's learning.
Become a Science Explorer is a fantastic CD-ROM that really supports the science curriculum in schools. This would be an excellent buy for parents or teachers of children aged 6-10 years old. --Amanda York
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Avanquest Software
Bring an entire laboratory into your home with I Love Science!; or, better yet, bring three laboratories! Rosie's Treehouse covers the essentials of biology, from the human body to animal habitats. Al's Kitchen is a chemistry lab, where you can mix or separate ingredients and learn how different types of materials interact. Finally, Mo's Workshop is dedicated to physics, home to experiments with electricity, heat, and light, along with the other forces. Within these labs, players between the ages of 7 and 11 discover the underlying concepts of science.Each lab is set up identically. With Mo, Rosie, or Al to guide them, players perform simulated science experiments--seeing if a hockey puck will slide farther on ice, carpet, or wood, for example--and then answer a series of multiple-choice questions regarding their observations. The questions are broken into short bursts of five, ensuring that children will follow an activity with a short quiz, then return to a new exploration phase.
All educational software must strike a balance between fun and learning, and I Love Science! is tilted strongly toward its learning component. This is a game that expects players to work and think, one that comes with special sections to help teachers and parents get the most out of the player's game time; there is little in I Love Science! thrown in purely for the sake of entertainment. Children without some interest in the game's subject matter might, as a result, be resistant to playing.
The great strength of this program is less the wealth of information in its database (which is, in fact, extensive) but rather the way in which it teaches children the cornerstones of the scientific method. Rather than simply presenting information on friction or human anatomy, the experimental activities give players a chance to work out the dynamics of science for themselves. The quizzes then help them discover if the conclusions they have drawn are the correct ones. I Love Science! also comes complete with an understanding that there is no substitute for hands-on, real-life experiments... and when you complete a round of virtual games, you "win" a page, which details an actual experiment you can perform using inexpensive household materials.
For students eager to unlock the mysteries of the universe or anyone looking for a painless way to absorb the basic concepts of science, I Love Science! is an ideal choice. --Alyx Dellamonica
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Avanquest Software
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Avanquest Software
Travel has never been more popular. Yet no matter how many footloose gap-year students stream to the corners of the globe, armchair travel probably remains almost as popular. Dorling Kindersley's 3D World Atlas is a new CD-ROM package firmly in the armchair bracket, giving in-depth coverage of every country in the world--from maps, through demographic statistics to information on geographical phenomena. Why move from the sofa when you can (virtually) experience the world in your living room?3D World Atlas includes the range of features you would expect from a printed atlas and more. The general world maps are set to an optimal scale, allowing different levels of focus, and there are also the physical maps to view. However, the most striking aspect of this package is its unusual features, particularly those that come from space.
The two satellite image-projections of the earth are revealing. First comes the ordinary view of the earth's physical features from the heavens--yes, you really can pick out the Great Wall of China--and then an image of the earth by night, showing all the lights around the world: it's a sparkly and revealing picture of the spread of economic development across the planet. Add to this brilliant photography of deserts, mountains and jungles in the bio-climate zones and the package transcends the limitations of traditional atlases. --Toby Green
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Avanquest Software
The New Way Things Work is a CD-ROM packed full of information about machines and the scientific principles behind them. Children can learn all about the latest technology and take a look back in history to find out how things work.Children will enjoy, for example, navigating their way around the warehouse or choosing from the A-z of machines to extend their understanding of how things work and discover the science behind some great inventions. They can look at information screens with excellent text, diagrams, animation and video clips. They can also find out about some of the great inventors who created these amazing machines. There is a useful progress tracker to show children which screens they have visited and which screens are left for them to look at.
Children can also use their new-found knowledge to face the challenge of the science test and try to win a master, an expert or a genius certificate. Children can look back at information screens or take a look at the research answers if they are struggling.
The New Way Things Work would be a good buy for inquisitive children of 8 years and over who love to know how things work. It's particularly useful for helping children who are struggling with homework or doing a project, as it covers a huge range of scientific principles. --Amanda York
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Avanquest Software
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Avanquest Software
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Avanquest Software
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Avanquest Software
Learning all about Shapes provides children with a wide range of activities and is excellent for developing young children's understanding of shape. The activities and games in this program help to consolidate mathematical skills that children are learning as part of their numeracy hour at school. Skills developed include identifying 2-D and 3-D shapes, understanding right angles, understanding nets of shapes, lines of symmetry and sorting using Carroll and Venn diagrams. Very clear definitions of shapes are given which explain and use the mathematical language that children need to be familiar with. This program is made more interesting by video clips and slide shows. Children can create their own slide shows and shape pictures with images provided. The quiz is very good for revising 2-D and 3-D shape names and the game that involves directing the turtle or butterfly through the grid is excellent for developing children's understanding of turns.There is also an option to do some writing. Unfortunately, this part of the program is not well explained and it is by trial and error that it is utilised to its full potential. There are helpful word lists to support children's writing and images can be imported onto the page so that children could make up their own shape books.
Learning all about Shapes is a very good program to use with children aged 6-7 years old and is an excellent resource for parents to use with their children to consolidate the concept of shape. --Amanda York
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Avanquest Software
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Avanquest Software





















