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Software and Games : Software Categories : Children's Fun & Learning : Ages 3-4
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Ransom
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Hasbro
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Mindscape
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Europress
Furby Babies CD-ROM is designed to stimulate young children to learn about colours, numbers, letters and shapes, using the ever-popular Furby characters as encouragement. All these activities will develop hand-to-eye coordination and support simple IT skills in various ways. Colour, shape and number recognition, counting, basic addition, patterns, letters and sequencing skills can also be developed by playing the simple games in a fun way.Particularly useful is the "Parents" page, which has been devised to enable parents to monitor progress and change the level of play appropriately in the activities. The CD-ROM is accompanied by an excellent booklet, aimed at adults, which explains the games in detail and it should be read before the game is commenced. The graphics are bright and clear and children can listen to popular nursery rhymes and can sing along with the Furby Babies. Encouragement is given to successfully complete the games, by awarding tools to play with the Furby. The whole package is well thought out and presented and is a real encouragement for children to learn the necessary skills for number and reading development. --Susan Naylor
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Knowledge Adventure
Introduce your little one to the wonderful world of learning. This program is designed to teach important developmental skills in an atmosphere of fun and musical merriment. Babies join Teddy the Bear on a fun-filled magical discovery of a baby's room. The parent and baby explore together eight different activities and sing along with dozens of enchanting songs and melodies. It includes a baby ball which works like a giant mouse to help your little one interact with the computer.Education Level: Pre-School Subjects: Multi-Subject With this award-winning software your baby will discover:
- Shapes
- Music
- Colours
- Animals
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Hasbro
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Tivola
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Mindscape
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Mindscape
A storm has wiped out Arthur's tree house. What's a creature to do? Arthur immediately recruits all of his buddies and gets to work, asking local grownups for replacement parts. These adults won't give away something for nothing. The children must piece the tree house back together, part by part, by successfully playing each of seven games.Brain's mum needs help making signs to market new flavours in her ice cream parlour. Children put the right letters in the right spots, revealing such culinary horrors as Tuna Onion Ice. Grandma Thora needs help in her garden, and children travel down the garden path by adding and subtracting with flowers. Francine's dad needs help in his junkyard creating sculptures with scraps that belong together or rhyme. Counting money, sequencing, and memorisation are other skills that come into play as children help the gang scrounge for tree house parts.
Three levels of play are available for each game, and children can adjust the levels themselves if they get bored. Arthur's Kindergarten also has a personalisation feature that makes the characters onscreen use your child's name--if it's not too complicated or unusual.
This CD-ROM has a more perfunctory feel than Arthur's Preschool: the activities are all solid, but they somehow lack whimsy. You may find yourself waiting for the junkyard sculptures to come to life or for ladybugs to shimmy across the screen. Despite this small flaw, the average six-year-old is still likely to have bags of fun playing this game. (Ages 4 to 6) --Anne Erickson, Amazon.com
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Mindscape
Arthur has been lounging around in his tree house but now he's eager to go out and have some fun with his friends in Arthur's Afternoon Adventure. Packed with practical activities this CD-ROM is sure to keep younger children fully occupied while teaching creativity, cooperation and organisation.Arthur and his friends invite kids to build bridges across puddles for ladybirds using their mouse buttons to assemble leaves and sticks, and play a puppet game in which they are asked to match clowns' hats to the correct outfits. And in another game they have to slot coins into a series of different-shaped piggy banks. Each activity is well explained and there is plenty of feedback and encouragement. Once you've registered, the characters call you by your first name helping make children feel more involved.
This title comes with two CD-ROMs and the activity centre on the second one is a touch more complicated, so children will probably need some supervision at the tart. The music machine is good fun--select an instrument from a flute, piano, drums and clarinet and then compile a piece of music by choosing different sound clips. You can also create cards, put in your own messages and images, and print them out. Puzzles can also be printed.
The characters interact well with the games and help young children to recognise shapes and learn how to organise things. This is definitely worth having up your sleeve if it's raining outside and you know who is getting restless indoors.--Justin Hunt
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Mindscape
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Crucial
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TDK
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Mindscape
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Tivola
Rumpelstiltskin is a fun and entertaining adventure story for children aged between three and seven years. The cartoon-like quality of the graphics is impressive and the CD-ROM manages to successfully strike the right balance between telling the story in an entertaining way and introducing interactive games to keep youngsters hooked.A poor struggling miller has had a terrible harvest and he cannot afford to pay his taxes to the king. But the cruel Sir Randolph has no time for his excuses and decides to take the miller's beloved daughter in exchange. To add insult to injury, as Sir Randolph is leaving, he turns around and snatches the poor miller's last sack of grain. However you are given a chance to intervene and save the miller's daughter, Sissi.
Using the arrows on your keyboard you are invited to play a game to try to hide the two brave fun-loving characters, Yoyo and Doc Croc, in the sack so that they may attempt to rescue the poor miller's beautiful daughter. You have to guide them across moving bales of hay and safely into the sack.
The CD-ROM is simple to install and the instructions are clear and easy-to-follow. At the start you click on an old leather-bound book to enter the real land of Grimm's fairy tales. The book flies out of a window in a shower of magical stars and the narrated adventure begins. The games (such as helping Rumpelstiltskin find his magic tune) are set at different levels and you are encouraged to feel that Sissi's very life could be at stake if you put a foot wrong. --Justin Hunt
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Scarlet Software
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Mindscape
The Book of Pooh, A Story with a Tail is one of a range of titles for young children developed and designed by Disney. Children must help Eeyore find his lost tail, as they extend their knowledge through experience and discovery in an atmosphere of fun and enjoyment which hopefully will lead to their imaginative and creative development.Though the manufacturer recommends this program for 2-5 year-olds, it is worth noting that mouse control is essential and that help will be needed at all stages, but this will create lots of opportunities for interaction. There are five learning activities, and all have three levels of difficulty. Parents can follow progress in the games by accessing the progress charts which also include information on activity completion (which when done successfully results in finding Eeyore's missing tail).While all the fun is taking place many skills can be learned, very often without your child even realising. For example: numbers, letters and word association, pattern, shape and colour recognition, rhyming, critical thinking and memory skills, analytical and creative thinking, following directions, problem solving and spatial awareness.
All the time children receive help and encouragement from Winnie-the-Pooh and friends. Play "Bounce" with Tigger, join Pooh and Eeyore at the "Alphabet Stream", help Rabbit and Owl bake in Rabbit's kitchen and then learn how to ice the goodies, sing a song with Kessie, Pooh's new friend, or help Piglet complete a story. An excellent instruction pamphlet accompanies the CD-Rom and this should be read by helpers before commencing the game, particularly the "Game Basics" page, which shows how to access the games and explains how to print out 30 activities, including cut-outs, colouring pages, mazes and more, all of which allow for learning and fun to continue once the PC is turned off. --Susan Naylor
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Culture Voyagers
Jungle Friends is a very simple to use CD-ROM packed with information about different jungle animals. This is imparted to children through a series of enjoyable activities.Children can choose to play with 12 different animals or plants. Children are given a factual piece of information and then given a game to play, such as spotting the differences in two pictures or helping to feed the sloth by moving the bamboo canes. Children can then hear a song about their chosen animal or opt to read the text. Lastly, children are given a language-based activity that helps to consolidate the information they've learnt from the song, such as filling in the missing words in a text or deciding whether statements are true or false.
This CD-ROM helps children to learn about jungle animals in an enjoyable and interesting way and would be a very good introduction to reading and comprehension. Jungle Friends would be an excellent purchase for children aged between five and seven years. They will love learning about the different animals and plants and playing the games. --Amanda York
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Mindscape
Bounce Down in Balloon Town is another very good interactive story in the popular Reader Rabbit series. Reader Rabbit and Sam the Lion spot two moving islands, which they decide to investigate, only to end up stranded on the islands with their Dreamship bubble-wrapped in the Pointy Palace.The adventure starts by finding their way into the Pointy Palace blocked by a sleeping bull. Reader Rabbit and Sam's challenge is to travel around the islands and collect the instruments, so that the band can play and wake up the bull. They also have to work out which palace guard plays which instrument, so that they can finally get back to the Dreamship.
There are nine fun activities that children can undertake in order to help Reader Rabbit and Sam collect the instruments. These activities can be played on three different levels of difficulty. Children will enjoy, for example, filling in the missing words to complete the turtle's raps, collecting oysters by matching letters, numbers and shapes, climbing the phonics slide and having a go at Bounceketball, "dunk'n" the ball when it rhymes with the screen. Successfully making Piggy Plane's wings balance, using addition skills, will allow children to travel between the two islands.
The activities consolidate literacy and numeracy skills that are part of the National Curriculum. Children will really enjoy this adventure to Balloon Town and Bounce Down in Balloon Town would be a good buy for parents with children aged between four and six.--Amanda York
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Vivendi Universal




















