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Software and Games : Software Categories : Children's Fun & Learning : Activities & Interests : Printing & Painting
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TDK
The King and I Animated Thinking Adventure is packed with eight different games and puzzles designed to challenge both pre-schoolers and early-elementary students. Filled with animated characters from the popular musical--and centreed around the Royal Palace in Siam--these activities focus on skills such as problem solving, creative design and deductive reasoning.In one most unusual game, Tusker and Moonshee's Fruit Lunch, there's an early introduction into observable physics, where your child has to decide how hard and high to throw different pieces of fruit. In Tuptim's Mixed-up Music, enjoyable experiments in music and tune-matching memory games supply hours of toe-tapping fun.
Each activity has adjustable skill levels, fabulous 3-D graphics and surprising clickables to keep kids coming back for more. There's even a print shop, with cards, flyers and certificates that make great take-along colouring books. The remarkable variety in this disc is sure to keep young movie fans playing, learning and singing along with Anna and the King. --Jill Lightner, Amazon.com
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Tivola
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Ransom
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Ravensburger
Enid Blyton is well known for her tales of boarding school fun and adventure, and these are brought to life in the interactive Enid Blyton: St Clare's Friendship Kit. Explore the famous boarding school with twins Pat and Isobelle, meet the other girls Alison, Carlotta, Roberta and Hilda and join in the team spirit. Build your own friendship kit, play games, create projects, make a diary for school and home, join St Claire's club, take part in a quiz, design and print personal stationery and keep your secrets safe. Boarding school life always feature secret parties; so it is at St Clare's, but if you want to come to the feast, you must fill up the party box first by finding specific items as you explore the nooks and crannies in the school. Accompanying the CD-ROM is an excellent pamphlet, which explains everything about the kit. It should be read before beginning. Installation is comparatively easy, but younger girls may need help. The graphics are bright and colourful and the accompanying music is very catchy. There is no recommended age but a minimum age is set at 8-9 years.The package consists of three completely different CD-ROMs which complement each other, offering many and varied experiences. --Susan Naylor
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BBC Multimedia
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Ransom
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Innova
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Ubisoft
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Innova
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Ubisoft
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Alternative Software
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Ransom
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Tivola
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Ubisoft
Kids embarking on Laura's Happy Adventures will encounter free-form problem solving and dizzying graphics as this program takes them from attic to underground fairy kingdom. Laura finds an enchanted diamond in her grandfather's rock collection and is given a task by the talking stone: she will unlock the stone's mysteries if she sets out on a mission to please the people she loves.This program is "designed on extensive research of girls' social orientation" and will "challenge girls and develop social skills", according to the blurb on the box. This program's nice-girl emphasis on pleasing people is bound to raise some eyebrows, but we found that the CD-ROM delivered a more total experience than the blurb promised. Laura's Happy Adventures is a game within a game within a game. A player will find a magic bracelet, on which grandpa discovers a mysterious inscription. Then Laura must skip clear across town to the fortune-teller to discover what the inscription means. The fortune-teller then asks for an exotic feather before she will explain the message, and the adventure branches out in another direction... Thus the game weaves an interactive web that is easy to get caught up in.
This game has some annoying features. The program must be negotiated using the keyboard or a game pad: the mouse isn't an option. Manoeuvring Laura around her vast world using arrow keys is as clunky as her little Playmobil figure. And aligning her in front of doors, people and objects so she can interact with them is nightmarish. As the point-of-view swoops, zooms and circles around our heroine, an unskilled player may succumb to vertigo before figuring out how to control game play.
Now for the good news: the game is so absorbing your child will return to it repeatedly. And its free-form structure encourages resourcefulness. Kids must take some initiative, nose around and discover what needs to be done. If they don't, Laura simply stands there, fidgeting and tossing her hat. Other characters in the program give advice and hints, but only if the player makes Laura "ask".
Parents will probably need to help younger children get the hang of negotiating Laura's world. And if your youngster is prone to motion sickness, you might want some Dramamine nearby to help them stomach those dramatic graphics. Otherwise, this is a good exercise in deduction, listening and non-linear thinking. It is likely boys would enjoy it too--if you hide that pink box and those awful blurbs from them. (Ages 6 to 12) --Anne Erickson
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Europress
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BBC Multimedia
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Innova
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Innova
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Tivola
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Europress





















